Forrest Gump’s Production Designer Breaks Down Lt. Dan’s First Scene
Released on 07/08/2019
I'm Rick Carter, I was a Production Designer
on Forest Gump and I'm gonna give you
a one scene break down of when
Bubba and Forest come to Vietnam.
[helicopter rotor]
My process I would guess is a collage artists.
I do little sketches; I do a lot of research.
For this particular movie, this was reflective
of my own life and times.
I'm basically Forest's age.
So I new about the era that we told the story of,
the Vietnam era, the Civil Rights era,
growing up in the 60's.
The first thing is that you're getting
a wide view of what you think is rice paddies
and the silhouette of the Hueys.
The Hueys are very iconic.
You immediately know that you're in Vietnam.
[helicopter rotor]
The first thing that I would say about this frame
is that it's an iconic image from Vietnam
because it basically gives you
the silhouette of the Huey.
And Dale Dye was the military advisor on this.
He's the one who helped us set up the camp
to be exactly the way it would be
in this kind of context.
All of this kind of prop-age that you see here,
or the equipment that they have here,
every aspect of this based upon
the way it would be in a real camp in Vietnam,
because Dale Dye had had that experience.
He'd also been the advisor on Platoon
and a number of movies that portrayed
the Vietnam War up to that point.
I think the main part that makes you feel
like you are in a place that could be Vietnam
is basically the horizon here,
of what you think is rice fields.
These are not really rice fields.
This is a delta that actually floods
so that it actually has this kind of look.
But the idea was to keep it very simple.
[Forest Gump] Now they told us that Vietnam
was gonna be very different from
the United States of America.
Except for all the beer cans and barbecue, it was.
The joke is, is that it looks like
it could be a barbecue in South Carlina,
because that's actually what it is.
Once we found where we could build Forest's house,
then we had to branch out from that area.
Fortunately, we were able to find places
even close to where the house was,
and then many others in that local area,
that we could stage as Vietnam.
So Forest and Bubba now landed and now we're in the camp,
and what's the first thing you see,
is the ultimate product placement in Vietnam,
Coca-Cola, Budwieser, Falstaff beer.
And we've got a very basic situation here
where we're setting up things that you can
identify with as an audience as little tableaus.
You know, the barbecue, the card game, the beer,
the hanging out, and these walkways
which basically take you throughout the scene,
because this part would all be flooded.
And then in the background, in addition to,
this was just like I think this is one of the outhouses
with the water that would filter down here,
is to actually then have these helicopters going through.
So there's a lot of activity in the frame,
but all of these, this one, and all of these
are actually put in later with computer graphics.
We had to actually bring in palm trees
to the battlefield and this set
so that there was more that would convey
that tropical feeling of being in Vietnam.
That's a big deal actually, because you've got to
bring in full scale palm trees
on either folk lifts or a crane,
and then dig around for the base to get them in there
and make sure that they're going to stand up.
One of the things that is very important
in scenes like this is to give a sense
that this isn't designed, it actually is a place
that you really would see people in an organic way.
I'm immediately drawn of course to the characters,
but also this sign here, it's something
that's said specifically later.
Forest says, I may not know a lot,
but I think we had some of America's best young men here.
Along with all the, just the set up of the camp
with the tents and you've got the radio here.
So everybody you know is a tableau
on one level or another, is actually relating to something.
Whether it's something they're eating, drinking,
playing, or in this case listening to music.
And remember, in this sequence you're hearing
music in the background.
So that radio is actually giving you
a source for that music that you're actually hearing.
This is all, as you've noticed so far,
from their point of view as they move forward.
So it's personal to us.
You're just moving into the scene
towards the first encounter with someone
who's going to be as important as
Lieutenant Dan is to Forest, and to us.
Just shrimp all the time, man.
You must be my FNGs.
The most important thing in this frame is this,
this toilet paper.
Now this is pretty important too,
cause that cigar sets up Lieutenant Dan's character,
but the toilet paper gives him urgency, I mean, literally.
And now the first thing out, he comes upon
these two guys and this is the introduction obviously
to Forest and Bubba.
But the things that are really the details here
are the cigar, the toilet paper, his dog tags,
and I think that's what makes that shot actually work.
The rest of it is, you know, you're in a camp.
There is one item of GI gear that can be
the difference between live grunt and a dead grunt, socks.
I'm very aware as a production designer
that the reason people go to movies is
who's in it, and what's it about.
And the background actually is the background.
And if you know that people are working hard
to create a background that takes you out of the movie.
So actually it's a magic trick to do something
that people don't notice because it feels like
it's the right thing to be there,
just happens to be the exact right place
for those scenes to take place.
Otherwise, it could look like this.
It could just be a blank wall,
but everything you see in the frame
is actually either going out somewhere
or putting something there.
Sometimes it's a small detail.
It can just be this guy reading the Hot Rod magazine
and having a beer.
You know, we do certain things.
We might bring in this palm tree.
We bring in this tropical foliage.
But really the idea is to give an overall feel
with the vehicles, the movement, the people,
that you are somewhere that you believe
you're supposed to be.
[Forest Gump] He was from a long, great
military tradition.
Somebody in his family had fought and died
in every single American war.
So this is the four-shot montage
to depict what Forest knows later about Lieutenant Dan.
The simple way to do that of course is,
number one to have the person who's dying
in each war look like Lieutenant Dan,
cause it's played by the same guy.
But he's also falling in the ground
in iconic locales that you actually could recognize
as being part of the war that the people
would actually know about through collective memory.
This would be Valley Forge.
Washington crosses the Delaware in the winter
and that's why it's snow.
There are just actually shot, as it turned out,
on a roof top with four different tableaus
where Gary could then fall into
and actually die the four times that he does
when he's representing his ancestors.
We move on to the next American war,
which is the American Civil War.
And Lieutenant Dan is a Northern fighter and he's dying.
There's a cannon down in here.
In this scene you've got World War I
and you've got the mud of the trenches
and the battlefields in France,
and you've got all these indications
that there's other people around who've died,
even though these are very, very quick hits.
This is a flame thrower.
There was a lot of interesting prop-age
that went in just to give you a little hit,
but none of it is actually designed
to look absolutely real.
In this frame, it gets closer and it's a bit,
in a sense, more personal dying on the beach at D-Day.
It's probably a stunt pad underneath this,
as I remember, so that he can fall,
but you don't want everything to shake like that.
It was a very simple set up, and it was actually,
I think, all of these were done at night.
It's a succession of images that are not
designed to be so heavy that it takes you out of the movie.
It's a part of Forest's memory to tell you this,
but it's actually something he could never visualize
other than this kind of very simple way,
like almost looking at a textbook of somebody telling
you that we fought four wars.
What did they look like?
You boys are hungry, we got steaks
burning right over here.
Two standing orders in this platoon:
one, take good care of your feet,
two, try not to do anything stupid.
Lieutenant Dan's gotten to where he needs to get,
and it's a place that's totally open,
the center of this camp.
All the privacy is broken down between everybody
and that's part of this whole scene,
which is these guys are all becoming friends.
We have the graffiti in the background.
I remember this flag here, as the Viet Cong flag.
So, Lieutenant Dan's point of view
would be that belongs in the outhouse.
Then we have actually a Southern flag back here.
In this type of case, because we have so much research
we can get photographs of what things looked like
and then make them look very real
to what they would have looked like,
particularly in this case.
So we do a lot of construction.
I don't personally do most of the drawings at all.
There's great people that know how to do that
and then the carpenters are fantastic
at being able to follow those and make it come alive.
And the painters bring it alive
to make it look like it's old
and it's got the graffiti and the touches.
It's really a step by step design process
from an idea to then sketching it up,
then drawing it up to something that could be built,
and then laying it out in a location
or a sound stage or perhaps in the digital realm if it's CG,
and that's essentially the components
that go into the production design.
So after we've left the camp, this is our first
major establishing shot.
We were following the river.
We're continuing on our path through Vietnam,
through Forest's life, and what we did
is of course we brought in the extras
and the cow, and the people are all here,
and all this is brought in to look like
it's part of the farming.
Everything from here on up, is actually digital.
So this is actually a village that was constructed
by ILM in the computer, as were the mountains,
to give you a type of topography that actually
looks like a part of Vietnam.
And overall, it's basically, now bring you out
from the position that we were in,
which was a very intimate entrance into camp,
and now when you get out into this shot,
you're in the real country of Vietnam.
Water is basically this metaphor for the reflection
that the entire story is.
Because it's a reflective story about a personal life
and a cultural history and the river,
or water, runs through it.
You see it at Forest's house, you see it in Washington, DC,
and throughout Vietnam and all the sequences.
There's kind of a sense of being by
and on the river of life to tell this story.
And so here it is in this particular shot right here.
So that's just a one scene break down for Forest Gump.
It's one small part of obviously a big canvas
that tells the story of Forest through
those life and times.
Every single shot is created with the idea
to tell a story and this is just one part of it.
Starring: Rich Carter
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